AI Insights · Timothy · July 2024
Top 5 2D Realistic Games in Romania Q2 2024
In Q2 2024, the top 5 2D realistic games in Romania showed varied performance in downloads, revenue, and active users, with notable trends from each app.
In the second quarter of 2024, the top 5 2D realistic games in Romania displayed a range of performance trends across downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics for these popular applications.
8 Ball Pool™ from Miniclip.com saw a mix of fluctuations in its metrics. Revenue peaked mid-May at approximately $9.6K, while downloads showed a general upward trend, culminating in about 13K by the final week of June. Weekly active users, however, experienced a downward trend, falling from nearly 200K in early April to approximately 156K at the end of June.
Evony by TOP GAMES INC. had a strong start in April with revenue reaching around $45K, but it saw a dip mid-quarter, ending June with an uptick to about $44.9K. Downloads were highest in mid-April at 8.8K, but declined to roughly 4.4K by late June. The app's weekly active users mirrored this trend, peaking at 29.7K in late April and dropping to around 23.1K by the end of the quarter.
Doomsday: Last Survivors from IGG.COM had steady revenue, peaking at $4.8K in late April. Downloads surged early in the quarter, reaching 7.5K in mid-April, but faced a significant decline to about 2.4K by the end of June. Weekly active users showed a similar pattern, with an early peak of 17.5K, decreasing to roughly 13.4K by late June.
Makeover Artist: Makeup games by GAIA TECHNOLOGY PTE. LTD experienced a slow start in downloads but saw a substantial increase, ending Q2 with approximately 6.3K. Weekly active users followed this positive trend, growing from 2.9K in early April to about 10.6K by the end of June.
Dream League Soccer 2024 by First Touch Games Ltd. showed consistent revenue growth, peaking at $3.6K in mid-June. Downloads also increased, reaching about 4.1K by the end of the quarter. Weekly active users remained relatively stable, with a slight increase from 25K in early April to roughly 27.1K by late June.
For more detailed insights and data, visit Sensor Tower.